9/3/2023 0 Comments Arcane trickster 5eReturning Weapon only returns the weapon after it is used. Weapon Bond: Although a bit redundant, it is not completely useless. Let's start with something simple: unless you are maxing DEX or using expertise, Mage Hand Legerdemain might not be as useful as it should, making the only feature of the AT (aside from magic schools) not that useful in battle (unless the campaign would reach level 17 for Versatile Trickster). (AT = Arcane Trickster, Ek = Eldritch Knight) The synergies with Artificer are not that great for both, there are some redundancy in both clases. AT have more uses outside of battle than EK, but if build for it, EK is a close one, particularly with variant Human. EK are more tanky and AT are more mobile. Both spell list (AT and EK) have nice perks and can be used anyway. AT does more consistent damage without spending a lot of resources. Beyond that, while I am most interested in 3-5 levels of battle smith paired with one of either arcane trickster or eldritch knight, I am not opposed to someone challenging my assumptions that these are the best options.ĮK is more flexible and has more races to play with than AT. I consider 2 levels of artificer, for returning, to be a minimum as far as this question is concerned. The DM is fairly open to content, even some Unearthed Arcana content. We are starting play at 12th level, and while I only own Player’s Handbook, Xanathar’s Guide to Everything, and Wayfinder’s Guide to Eberron, I’m not necessarily opposed to getting more. What I’d like is a compare/contrast of these two options so that I can make a judgment between them. My somewhat-naïve sense here is that eldritch knight is perhaps closer to what I want to do, but some of its anti-synergy means that arcane trickster is more competitive than it might be. As I said, the arcane trickster’s tricks sound pretty good. The goal, overall, is combat capacity, but it doesn’t have to be straight DPS. War Magic seems really good though.Īrcane trickster gets Sneak Attack, which possibly allows for better damage if I already have an extra attack and fighter won’t give a third for a long time, and well, I like “tricks.” And then I’m not sure which of eldritch knight or arcane trickster is a better fit.Įldritch knight would be the more direct upgrade to martial skills, of course, but Extra Attack isn’t going to stack with Arcane Armament, and Weapon Bond is maybe redundant. Since the unusual artificer multiclassing rules say that I should round my level up, I’m thinking three levels of artificer to go with either of those classes, though the fourth for an ASI or the fifth for an extra attack are tempting, of course. Eldritch knight or arcane trickster seem particularly synergistic. Towards that end, I am planning on using the battle smith specialty, and then on top of that, I was thinking I would multiclass. So I am interested in playing a character who uses thrown weapons with the returning infusion offered by the latest artificer, but I want to focus more on throwing than artificery.
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